Sabre Wulf
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1984
Developer: Ultimate Play The Game
Publisher: Ultimate Play The Game
Players: 1 or 2 Alternating
Programmer: Tim Stamper, Chris Stamper
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The ACG amulet (a reference to Ultimate's formal name of Ashby Computers and Graphics), has been split into four pieces, which are located in different parts of a jungle, and you're the intrepid explorer sent to locate them.

The game takes place on a large map, and the viewed area often includes section which overlap and can't be reached directly, due to the huge shrubs and trees which are used as borders.

The gameplay has many similarities to Ultimate's earlier Atic Atac title (even though they charged almost twice as much for it). It combines shooting (creatures such as spiders and hippos are among the many ferocious delights on show), and puzzle solving, largely involving manoeuvring objects. Once you run out of lives, the game tells you the percentage completed; chances are you'll be surprised that hours of exploration only cover half of it.

Trivia:

Sabreman, the protagonist of this game, makes a cameo in Banjo-Tooie. In the level Hailfire Peaks, he can be seen frozen holding the lost amulet right outside the train station on the icy side. Also, the combination for Superstash's safe is 1984, the year Sabre Wulf was released. 

The Aphex Twin song Carn Marth from the Richard D. James Album features sampled tape data noise from Sabre Wulf's loading screen.


http://www.mobygames.com/game/zx-spectrum/sabre-wulf
